Star Decoration
← Go Back

ASH
HELL

Thoughts on tech art, design & code

Dev UE5 UI/UX

UE5 Technical Art Breakdown: Widgets & Materials. ♦ A showcase of various UI tools and materials developed in Unreal Engine 5. ♦ Core Technologies & Techniques: ♦ Frameworks: Slate, C++, and UMG. / Visuals: UI Post-processing & advanced Material Graph. / Logic: Applied maths for dynamic behaviors. ♦ Key Feature: Developed a custom "CSS-like" system to globally drive the glass material theme, removing the need to manually edit individual widgets.

Dev UE5 UI/UX
UI/UX design and deployment on UE5
Web Dev

I took the text-based lore from Final Fantasy XIV and built Divinastro—a standalone web app. This mini-game doesn't actually exist in the official video game. I wanted to build a fun, interactive experience for the community by translating abstract written rules into a clean Python backend engine. The Goal: Turning Specs into Software Taking written rules from a book and turning them into a functional web app is a great exercise in pure logic. The goal with Divinastro was to take the official card-drawing and fortune-telling mechanics described in the lore and implement them into a mathematically, bug-free automation engine. I did this entirely on my own, acting as the sole architect, backend engineer, and frontend designer.

Web Dev
FFXIV Divination Engine Using Python
Web Dev

Quick Summary: I built and deployed ash-hell.com from scratch using Django. Instead of using a generic CMS like WordPress, I wanted to build my own infrastructure to serve as a central gateway for my standalone web apps (like LoreFinder or Les Archives de Gubal) and host my media portfolios. The Vision: A Portfolio That’s Actually a Production Environment For a software engineer, a portfolio shouldn’t just be a static résumé—it should be a live proof of your architectural capabilities. My goal was to move away from rigid, pre-built solutions and build a secure, unified ecosystem, this is funnier and I am free to build it as I want. I wanted a single hub that could do two things smoothly: host and orchestrate independent web applications under one roof, and serve heavy mixed-media assets (art, photography, and documentation) with zero lag.

Web Dev
Centralized Portfolio Infrastructure Using Django
Web Dev

I engineered LoreFinder, a dedicated search engine designed to index and query the massive, unstructured narrative data of Final Fantasy XIV. Acting as the sole developer and data engineer, I built a custom ETL pipeline to extract textual lore from game files, clean out the gameplay noise, and serve it through a fast Django-powered interface.

Web Dev
FFXIV Narrative Search Application
Web Dev

Quick Summary: I designed, deployed, and currently administer Les Archives de Gubal, a dedicated wiki platform (MediaWiki) for the French-speaking Final Fantasy XIV community. As the sole sysadmin and product owner, I built a containerized architecture using Docker to handle hosting, automate backups, and structure a massive knowledge base.

Web Dev
Lore Repository for the French FFXIV Community
Dev

Leveraging the OWASP reference blueprint, the objective of this initiative was to break down legacy silos between Cybersecurity and Software Engineering (Dev/QA) teams. Traditional security processes often created friction and throttled DevOps velocity. The core challenge was to architect a highly automated, scalable Proof of Concept (PoC) capable of centralizing vulnerability flows without overwhelming developers with false positives.

Dev
AppSec Pipeline PoC
Dev

Quick Summary: I designed and built an automated infrastructure to deploy network security modules on isolated, stand-alone physical servers. Working as the sole engineer on this initiative, I set up a centralized management server capable of taking a blank bare-metal machine, automatically provisioning its hypervisor via PXE (Razor), and orchestrating its secure configurations and virtual workloads (Puppet / vSphere).

Dev
Automated Security Module Deployment
Dev

Quick Summary: I led the design, deployment, and validation of a Proof of Concept (PoC) using Apache Guacamole. The goal was to test a browser-based, clientless remote desktop gateway that could replace traditional VPNs, making remote infrastructure management simpler for our tech teams while keeping connection logs tightly audited.

Dev
PoC for Secure Clientless Remote Access